<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>MMY Game&#39;s Ownd</title><link>https://mmygameart.storeinfo.jp</link><description></description><atom:link href="https://mmygameart.storeinfo.jp/rss.xml" rel="self" type="application/rss+xml"></atom:link><atom:link href="http://pubsubhubbub.appspot.com/" rel="hub"></atom:link><item><title>MMY Game</title><link>https://mmygameart.storeinfo.jp/posts/59249671</link><description>&#xA;&#x9;&#x9;&lt;div&gt;&#xA;&#x9;&#x9;&#x9;&lt;p&gt;MMY: Win Through Skill, Earn Points, Claim Prizes&lt;/p&gt;&lt;p&gt;Most online gaming platforms are built around screen time. Longer sessions, more rounds, more activity. The business model rewards staying on, not playing well.&lt;/p&gt;&lt;p&gt;MMY is built on a different assumption. The players who earn the most points here are not the ones who play the most rounds. They are the ones who play better. That distinction shapes how the platform works and who does well on it.&lt;/p&gt;&lt;p&gt;#MMY, #MMY_Game, #MMYGame&lt;/p&gt;&lt;p&gt;Website: &lt;a href=&#34;https://mmygame.art/ &#34; class=&#34;u-lnk-clr&#34;&gt;https://mmygame.art/&amp;nbsp;&lt;/a&gt;&lt;/p&gt;&#xA;&#x9;&#x9;&lt;/div&gt;&#xA;&#x9;</description><pubDate>Sat, 19 Sep 2026 08:39:22 +0000</pubDate><guid>https://mmygameart.storeinfo.jp/posts/59249671</guid><dc:creator>MMY Game</dc:creator></item><item><title>Blog</title><link>https://mmygameart.storeinfo.jp</link><description>&#xA;&#x9;&#x9;&lt;div&gt;&#xA;&#x9;&#x9;&#x9;&lt;p&gt;記事一覧&lt;/p&gt;&#xA;&#x9;&#x9;&lt;/div&gt;&#xA;&#x9;</description><pubDate>Sat, 19 Sep 2026 08:39:10 +0000</pubDate><guid>https://mmygameart.storeinfo.jp</guid></item></channel></rss>